Computing KS1 Y1Y2 Mandatory

Using Technology: Creating Digital Content

4 lessons

Subject
Computing
Key Stage
KS1
Year group
Y1, Y2
Statutory reference
use technology purposefully to create, organise, store, manipulate and retrieve digital content
Source document
Computing (KS1/KS2) - National Curriculum Programme of Study
Estimated duration
4 lessons
Status
Mandatory
Coverage: 7/11 expected capabilities surfaced
Curriculum anchorConcept modelDifferentiation dataThinking lensLesson structurePrior knowledge linksLearner scaffolding
Cross-curricular linksVocabulary definitionsSuccess criteriaAccess and inclusion

Concepts

This study delivers 0 primary concepts and 1 secondary concept.

Secondary concept: Online Safety and Digital Citizenship (CO-KS12-C005)

Type: Knowledge | Teaching weight: 1/6

Online safety encompasses the knowledge, skills and behaviours needed to participate in digital environments safely, responsibly and positively. It includes protecting personal information, managing digital identity and reputation, recognising online risks (cyberbullying, inappropriate content, grooming, scams), evaluating online information critically and knowing how to seek help when needed. Digital citizenship extends this to include understanding the rights and responsibilities of online participation, including intellectual property, attribution and the ethics of digital communication. At KS1 and KS2, online safety is embedded throughout the computing curriculum.

Differentiation

LevelWhat success looks likeCommon errors

EntryUnderstanding basic online safety rules: not sharing personal information with strangers, telling a trusted adult if something makes them uncomfortable.Thinking it is safe to share information because the person seems friendly; Not telling an adult because they think they will get in trouble
DevelopingUnderstanding a wider range of online risks (cyberbullying, inappropriate content, unreliable information) and knowing strategies for dealing with them.Believing everything found online is true; Not knowing how to identify reliable sources
ExpectedExplaining how to manage their digital footprint, understanding how personal data is collected and used online, and acting as a responsible digital citizen.Thinking that deleting a post removes it completely from the internet; Not understanding that their online activity creates a permanent record


Thinking lens: Cause and Effect (primary)

Key question: What caused this to happen, and how do we know? Why this lens fits: Online safety education is built on helping pupils understand the consequences of sharing personal information or behaving unkindly online — reasoning about cause and effect (what happens if I share this?) is the central cognitive demand. Question stems for KS1:
  • What made that happen?
  • What will happen if...?
  • Why did it change?
  • Can you finish: it happened because...?
  • Secondary lens: Perspective and Interpretation — Digital citizenship requires pupils to consider how their online actions are experienced by others, developing the perspective-taking that underpins responsible behaviour in digital environments.

    Session structure: Practical Application

    Practical Application

    A hands-on sequence where pupils apply knowledge and skills to solve a practical problem or create a functional outcome. Begins with a real-world context, builds skills through rehearsal, guides design or planning, supports making or problem-solving, and concludes with evaluation against success criteria.

    contextskill_rehearsaldesignmake_or_solveevaluate Assessment: Practical outcome (solution, product, program) evaluated against defined success criteria, with written or verbal explanation of the process and decisions made.

    Computing focus

    Computational concepts: digital literacy Abstraction level: Visual Themes: digital literacy, content creation

    Why this study matters

    This unit teaches the fundamental digital literacy skills: creating content (text, images), organising it (folders, naming), saving it (storage), and retrieving it. These are foundational skills that every subsequent computing lesson assumes. Using a word processor or drawing program purposefully -- not just randomly clicking -- teaches that digital tools serve specific purposes, just like physical tools.


    Pitfalls to avoid

  • Just clicking buttons without purpose -- set a clear creative brief (make a poster, write a story)
  • Not teaching file saving -- pupils lose work and become frustrated; teach Save early and often
  • Ignoring file naming -- teach meaningful names (not 'Untitled' or random characters)

  • Computational thinking skills (KS1)

    These disciplinary skills should be woven through teaching, not taught in isolation:

  • Algorithm design (KS3) — Design, implement and analyse algorithms for non-trivial computational problems including sorting and searching; understand that multiple algorithms can solve the same problem with different efficiency characteristics; use logical reasoning and formal comparison techniques to assess the relative utility of alternative algorithms; implement algorithms in at least two programming languages, at least one text-based.
  • Pattern recognition (KS2) — Identify patterns and regularities in data sets and program behaviours; use pattern recognition to select appropriate control structures (repetition for repeated actions, selection for conditional branching); generalise from specific examples to produce reusable solutions; recognise when an existing algorithm or program component can be reused to solve a new problem.
  • Abstraction (KS1) — Focus on the most important features of a problem or task while ignoring unnecessary detail; represent real-world actions as simple step-by-step instructions that capture the essential logic without irrelevant specifics.
  • Decomposition (KS2) — Decompose a complex programming problem or digital project into distinct, manageable sub-problems that can be developed and tested independently; plan program structure using top-down design before coding; use procedures and functions as the coded expression of decomposed sub-problems.
  • Decomposition (KS1) — Break a familiar task or problem into a sequence of smaller, ordered steps; understand that a complex instruction can be split into simpler sub-instructions that together achieve the same goal; apply this thinking when giving instructions to a programmable toy or creating a simple program.
  • Abstraction (KS3) — Design and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems; select appropriate levels of abstraction for a given problem context; use abstract data types, classes and interfaces to hide implementation detail; understand the layered abstractions present in computing systems from hardware to application.

  • Vocabulary word mat

    TermMeaning

    block
    conduct
    contact
    content
    cyberbullying
    digital footprint
    online safety
    password
    personal information
    phishing
    privacy
    report
    screenshot
    spam
    trusted adult
    create
    save
    open
    file
    folder
    type
    delete
    undo
    digital

    Prior knowledge (retrieval plan)

    Pupils should already know the following from earlier units:

    Prior knowledge neededFor conceptDescription

    Networks, the Internet and the World Wide WebOnline Safety and Digital CitizenshipA computer network is a collection of computing devices connected together to share data and reso...


    Scaffolding and inclusion (Y1)

    GuidelineDetail

    Reading levelPre-reader / Emergent
    Text-to-speechRequired
    Max sentence length8 words
    VocabularyConcrete nouns and action verbs only. No abstract concepts without physical anchor. Examples: dog, apple, jump, big, one more.
    Scaffolding levelMaximum
    Hint tiers2 tiers
    Session length5–12 minutes
    Worked examplesRequired — Animated, narrated walkthrough with no text. Character models the thinking aloud.
    Feedback toneWarm Nurturing
    Normalize struggleYes
    Example correct feedbackThe frog jumped exactly four spaces — you counted perfectly!
    Example error feedbackOh, let us count again together! [animation demonstrates]


    Knowledge organiser

    Key terms:
  • create
  • save
  • open
  • file
  • folder
  • type
  • delete
  • undo
  • digital
  • content

  • Graph context

    Node type: ComputingTopicSuggestion | Study ID: TS-CO-KS1-004 Concept IDs:
  • CO-KS12-C005: Online Safety and Digital Citizenship
  • Cypher query:

    ``cypher

    MATCH (ts:ComputingTopicSuggestion {suggestion_id: 'TS-CO-KS1-004'})

    -[:DELIVERS_VIA]->(c:Concept)

    -[:HAS_DIFFICULTY_LEVEL]->(dl)

    RETURN c.name, dl.label, dl.description

    ``


    Generated from the UK Curriculum Knowledge Graph — zero LLM generation.