Design and Technology KS1 Y1Y2 Convention

Puppets

4 lessons

Subject
Design and Technology
Key Stage
KS1
Year group
Y1, Y2
Statutory reference
select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics
Source document
Design and Technology (KS1/KS2) - National Curriculum Programme of Study
Estimated duration
4 lessons
Status
Convention
Coverage: 7/11 expected capabilities surfaced
Curriculum anchorConcept modelDifferentiation dataThinking lensLesson structureVocabulary definitionsLearner scaffolding
Cross-curricular linksSuccess criteriaPrior knowledge linksAccess and inclusion

Concepts

This study delivers 1 primary concept and 2 secondary concepts.

Primary concept: Materials and Their Characteristics (DT-KS1-C003)

Type: Knowledge | Teaching weight: 1/6

Different materials have different physical properties that make them suitable for different purposes. At KS1, pupils learn to identify and describe the properties of a range of materials including construction materials such as card, wood and plastic, textiles and food ingredients, and to make informed choices about which material to use based on what the product needs to do.

Teaching guidance: Provide opportunities to handle and explore a wide range of materials before asking pupils to select. Use sorting and comparing activities to build awareness of material properties such as rigidity, flexibility, waterproof, absorbent, rough, smooth. Discuss why certain materials are used in real products - why a raincoat is made from waterproof fabric, why a cardboard box cannot hold water. Build vocabulary for material properties through explicit teaching and practical exploration. Key vocabulary: material, property, rigid, flexible, waterproof, absorbent, smooth, rough, strong, fragile, wood, card, plastic, fabric, ingredient, suitable, characteristic Common misconceptions: Pupils may choose materials based on aesthetics alone (e.g. choosing the prettiest colour) without considering functional suitability. Prompting with 'Will this work for our purpose?' during making helps. Some pupils may not understand that a material can have both advantageous and disadvantageous properties for a given task.

Differentiation

LevelWhat success looks likeExample taskCommon errors

EntryIdentifying different materials by name (card, fabric, wood, plastic) and describing one property of each.Feel these materials. What is each one called? Is it bendy or stiff?Not knowing the names of common materials; Describing only how materials look, not how they feel or behave
DevelopingChoosing a material for a specific purpose and explaining why it is suitable based on its properties.You are making a rain hat. Which material would you choose: paper, plastic or wool? Explain why.Choosing materials based on colour preference rather than functional properties; Not being able to explain why a material is or isn't suitable
ExpectedComparing materials systematically and selecting the most appropriate one by weighing up multiple properties against design criteria.You need a material for a bridge in your model village. It must be strong, stiff and light. Compare card, wood and plastic. Which is best?Considering only one property instead of weighing up several; Not recognising that the 'best' material depends on the specific requirements

Model response (Entry): This is card — it is a bit stiff but I can bend it. This is wood — it is very stiff. This is fabric — it is very bendy.
Model response (Developing): I would choose plastic because it is waterproof. Paper would get soggy in the rain and wool would absorb the water.
Model response (Expected): Wood is strong and stiff but heavy. Card is light but not very strong — it bends under weight. Thin plastic can be stiff and light but might crack. I think thin wood (lolly sticks) would be best because it is strong enough, fairly stiff, and not too heavy for the model.

Secondary concept: Tools, Equipment and Safe Making (DT-KS1-C008)

Type: Skill | Teaching weight: 1/6

Tools and equipment are the instruments used to cut, shape, join and finish materials during making. At KS1, pupils learn to identify and use a range of appropriate tools including scissors, hole punches, hand saws, needles and mixing equipment, developing control and precision in their handling. Safe use of tools is an essential component of making: pupils must understand and apply basic safety rules for each tool they use, including how to hold it, how to protect themselves and others, and how to store it correctly when not in use.

Differentiation

LevelWhat success looks likeCommon errors

EntryNaming common tools (scissors, hole punch, ruler) and demonstrating safe handling with adult supervision.Carrying scissors open or with blades pointing upward; Running while carrying tools
DevelopingSelecting the correct tool for a task and using it with reasonable control, following safety rules independently.Using the wrong type of scissors for the material; Cutting towards the body instead of away from it
ExpectedUsing a range of tools with increasing accuracy and control, measuring and marking before cutting, and maintaining a safe and organised workspace.Cutting without marking out first, leading to inaccurate results; Not holding the ruler steady while drawing lines, causing wobbly cuts

Secondary concept: Joining and Finishing Techniques (DT-KS1-C009)

Type: Skill | Teaching weight: 1/6

Joining techniques are methods used to connect materials and components together so that a product holds its shape and structure. At KS1, pupils explore a range of joining methods including adhesives (glue, tape, staples), mechanical fixings (split pins, treasury tags, stitching) and construction techniques (folding tabs, slots). Finishing refers to the processes applied to the surface of a product after it has been assembled, such as painting, colouring or adding surface decoration, to improve its appearance and protect it.

Differentiation

LevelWhat success looks likeCommon errors

EntryJoining two pieces of material together using a simple method such as glue or tape.Using too much glue so the join is weak and soggy; Not holding the pieces together while the adhesive sets
DevelopingChoosing between joining methods (glue, tape, staples, split pins, stitching) based on whether the join needs to be permanent or temporary, rigid or flexible.Using a permanent join when the brief requires movement; Not considering the functional requirements of the join
ExpectedUsing a range of joining and finishing techniques with skill, selecting methods that are appropriate for the materials and the design intent.Making stitches too far apart so the join is weak; Not considering how the finishing will look on the completed product


Thinking lens: Structure and Function (primary)

Key question: How does the structure of this thing enable or explain what it does? Why this lens fits: Setting design criteria requires pupils to articulate what the product must do (function) and how it must be structured to achieve that — the criteria themselves encode structure-function reasoning about the intended product. Question stems for KS1:
  • What shape is it? Why do you think it is that shape?
  • What job does this part do?
  • What would happen if this part were a different shape?
  • Can you find something else that does the same job?
  • Secondary lens: Evidence and Argument — Evaluating whether a design idea meets criteria is a claim-and-evidence act: pupils must justify design decisions by arguing that a particular choice satisfies the stated criteria for the intended user.

    Session structure: Design, Make, Evaluate

    Design, Make, Evaluate

    The core Design & Technology cycle. Pupils investigate existing products and user needs, design a solution with clear specifications, plan the making process, construct using appropriate materials and techniques, test against the design brief, and evaluate the outcome with suggestions for improvement.

    investigatedesignplanmaketestevaluate Assessment: Design portfolio including investigation findings, annotated design with specifications, making log, test results, and evaluative conclusion comparing outcome to original brief. Teacher note: Use the DESIGN, MAKE AND EVALUATE template: show children existing products and help them say what they like and how they work. Support them in drawing and talking about their own design idea. Help them choose materials and make their product with adult support. Encourage them to try it out and say what worked and what they might change. KS1 question stems:
  • What do you like about this product? How does it work?
  • Can you draw what you want to make?
  • What materials will you use? Why?
  • Does your product work? What would you change?

  • Design and Technology: Textiles

    Design brief: Design and make a hand puppet of a character from a story we have read in class. The puppet must fit on your hand and have features that show which character it is. Materials: felt, fabric scraps, buttons, yarn, ribbon, fabric glue Tools: scissors, fabric scissors, large-eye needles, pins (teacher use) Techniques: cutting fabric to template, running stitch, gluing fabric, decorating with buttons and yarn Safety notes: Large-eye blunt needles only. Adult supervision for all stitching. No pins for pupils -- teacher pins only. Fabric scissors should be distinguished from paper scissors to maintain blade quality. Evaluation criteria:
  • Does the puppet fit on a hand?
  • Can you tell which character it is?
  • Are the joins secure enough for a puppet show?

  • Why this study matters

    Puppet-making introduces textiles at an age-appropriate level. Simple hand puppets or stick puppets require cutting fabric, joining with glue or simple stitching, and decorating. The puppet becomes a functional product with a clear purpose -- performance. This connects DT to English (storytelling), Drama, and Art.


    Pitfalls to avoid

  • Fabric too thick to cut with child scissors -- provide felt or thin cotton
  • Running stitch too loose and pulls out -- demonstrate pulling tight after each stitch
  • Puppets too small to fit a hand -- trace hand shapes before cutting fabric

  • Vocabulary word mat

    TermMeaning

    absorbentA material property describing the ability to soak up and hold liquid within its structure.
    adhesiveA substance used to stick two surfaces or materials together, such as glue, tape, or paste.
    appearance
    card
    characteristic
    control
    cut
    decorateTo add colour, pattern, or other visual details to a product to improve its appearance.
    equipment
    fabricA flexible material made by weaving, knitting, or felting fibres together, used in textiles and sewing.
    finishA surface treatment applied to a product to protect it or improve its appearance, such as painting or varnishing.
    fix
    flexibleA material property describing the ability to bend easily without breaking or snapping.
    foldTo bend a material over on itself along a straight line to create a crease, layer, or three-dimensional shape.
    fragile
    glue
    handleThe part of a tool or product designed to be held or gripped by the hand during use.
    ingredientA single food item that is combined with others to make a dish or food product.
    joinTo connect two or more pieces of material together using a method such as gluing, stitching, slotting, or using a fastener.
    materialAny substance from which a product can be made, such as wood, card, fabric, plastic, or metal.
    needle
    paint
    permanent
    plastic
    precision
    property
    rigidA material property meaning stiff and unable to bend or flex; it holds its shape firmly.
    rough
    safeDescribing practices and conditions that protect people from harm or injury when making, cooking, or using products.
    saw
    scissors
    shapeThe external form or outline of a product or component.
    slot
    smooth
    staple
    stitch
    storage
    strong
    suitableAppropriate or right for a particular purpose, user, or situation.
    surface
    tabA small flap or strip extending from an edge, used for folding, gluing, or pulling a mechanism.
    tape
    temporary
    toolA piece of equipment used to help make, shape, cut, or join materials when constructing a product.
    waterproofA material property meaning that water cannot pass through it, keeping the contents dry.
    wood
    textile
    felt
    running stitch
    template
    puppet

    Scaffolding and inclusion (Y1)

    GuidelineDetail

    Reading levelPre-reader / Emergent
    Text-to-speechRequired
    Max sentence length8 words
    VocabularyConcrete nouns and action verbs only. No abstract concepts without physical anchor. Examples: dog, apple, jump, big, one more.
    Scaffolding levelMaximum
    Hint tiers2 tiers
    Session length5–12 minutes
    Worked examplesRequired — Animated, narrated walkthrough with no text. Character models the thinking aloud.
    Feedback toneWarm Nurturing
    Normalize struggleYes
    Example correct feedbackThe frog jumped exactly four spaces — you counted perfectly!
    Example error feedbackOh, let us count again together! [animation demonstrates]


    Knowledge organiser

    Key terms:
  • textile
  • fabric
  • felt
  • stitch
  • running stitch
  • template
  • puppet
  • join
  • Core facts (expected standard):
  • Materials and Their Characteristics: Comparing materials systematically and selecting the most appropriate one by weighing up multiple properties against design criteria.

  • Graph context

    Node type: DTTopicSuggestion | Study ID: TS-DT-KS1-004 Concept IDs:
  • DT-KS1-C003: Materials and Their Characteristics (primary)
  • DT-KS1-C008: Tools, Equipment and Safe Making
  • DT-KS1-C009: Joining and Finishing Techniques
  • Cypher query:

    ``cypher

    MATCH (ts:DTTopicSuggestion {suggestion_id: 'TS-DT-KS1-004'})

    -[:DELIVERS_VIA]->(c:Concept)

    -[:HAS_DIFFICULTY_LEVEL]->(dl)

    RETURN c.name, dl.label, dl.description

    ``


    Generated from the UK Curriculum Knowledge Graph — zero LLM generation.